Reign - Rules
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The Reign roleplaying game expands the frontiers of fantasy gaming by elevating the action to an international stage. Reign’s simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With Reign, your characters can defend and bring prosperity to threatened lands–or, if you prefer, conquer and pillage on a vast and awesome scale. This Second Edition of Greg Stolze’s game of lords and leaders is built from the start to put the characters in charge of nations, churches, cults, and criminal mobs. You aren’t just doing the King’s tasks—you can be the King doing the tasks. You become the movers and shakers in the setting, or fail due to your own glorious hubris. One Roll Does It All: Powered by the One Roll Engine (or ORE) popularized by games like Godlike, Nemesis, and Wild Talents, Reign can take your characters from beggars to emperors. If you’re already a fan of the ORE, Reign is familiar (though with a few interesting refinements). If it’s new to you, the ORE resolves events in delicate detail without cumbersome layers of contingent rolls. Revised and Expanded: Reign Second Edition completely reorganizes the Reign rules for easier references and better clarity, offering loads of options that let you mechanize what you want to emphasize–whether that’s sailcraft, chase scenes, or duels of manners.
The Personal and the Political: Reign’s group-resolution rules are self-contained and easily stacked on top of any other roleplaying system. Fantasy kingdoms, cosmic empires, and secretive cabals can all be easily managed and modeled with Reign. The companion volumes Reign: Realms and Reign: Realities offer fully developed worlds for use with Reign but are not necessary for play.
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