Ready to embark on an epic quest with fantasy and RPG figures collecting? Unleash your inner dungeon master and build armies of legendary minis that ignite epic battles!
Welcome to the Journal of the Travellers Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes...
A series of three adventures set on the rogue world of Grendel, in the Queen Alice's Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf.
Each JTAS volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much...
A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting...
A Traveller needs many things to prosper in Charted Space – a good ship, reliable contacts… and dice! This set includes twenty dice marked with the logo of the Travellers’ Aid Society, more than enough for even the most veteran and experienced band of Travellers.
Wizards are not wise. If you enter the halls of Brechewold School for Tricky Youths expecting to catch the winds of magic in your sails and harness them under the guidance of master navigators, guess again. The winds are hurricane gales, and as for the navigators, well… they’re...
WHEN THE BUZZING STARTS... THE HORROR BEGINS! The quiet village of Ambersham produces prize-winning mead... and hides a deadly secret. For the people of Ambersham are shape-changing monstrosities under the influence of a hideous “queen”, corrupted...
Looking to instill a little fear in your game? Then look no further! Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most...
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