Ready to embark on an epic quest with fantasy and RPG figures collecting? Unleash your inner dungeon master and build armies of legendary minis that ignite epic battles!
Can you kill the dungeon before it kills you?In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and...
Out of Space contains five adventures that will take Investigators from the mountains of northern Mexico to the skies above Germany, to the smog and disease of gaslight London and the raging tides of the Atlantic Ocean. It will even take you to a world that could only exist in...
13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you'll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm's secret assassin, and much more.
The outside world is vast and the sins of the past are many. Hold tight to each other and never stop dreaming! The NATURAL FANTASY ATLAS for FABULA ULTIMA will bring you into worlds deeply permeated by the cycles of time and nature, where young heroes face the...
A handy and inexpensive way for every player to have their own overview of the setting and key game rules. This 32-page book gives you a detailed look at the alternate Appalachia setting of the Old Gods of Appalachia Roleplaying Game; guides you through character creation and the...
Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over...
The Aslan know no emperor, no moot, no grand fleet, no central government of any kind. Their society is founded upon Aslan families and the intricate interrelationships knitting them together. These families form larger prides, and these prides form even larger clans, over 4,000 in number and bound by common...
In a backwater cluster of worlds deep within the Solomani Confederation, a covert society has stolen a cosmic secret. Using lost, perhaps forbidden, knowledge the Order of Prometheus will lead humanity into a new age with their custom-made creatures. Loyal warriors, indefatigable workers and resilient beasts of burden,...
A complete campaign of truly epic proportions, Secrets of the Ancients takes a core theme from the original Traveller, and fully updates it to reveal the powers behind the galaxy in a way you have never seen them before. Never has a Traveller book truly been loaded with such secrets.Written...
In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first.Travelling to the quiet world of Walston, the Travellers will have to engage with the locals,...
The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic...
“WE COME IN PEACE.”“We have forgotten the unforgettable. The last to unify our tribes: Kahless.” - T’Kuvma The Federation-Klingon War Tactical Campaign expands upon the core Star Trek Adventures roleplaying game experience by providing a campaign that parallels the Klingon War story arc depicted in the first season of Star...
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