Into the Unknown casts the players as Exploratory Scouts on board the IISS Spartan Wainwright, a Donosev-class Survey Scout. Their mission is to conduct a Class IVb survey of system N-83-Aleph and confirm an overview of the system obtained from pre-jump assessment phases conducted earlier and survey in detail any...
The Traveller Companion is here...This book is the ultimate toolkit for Traveller campaigns, allowing referees and Travellers to pick and choose the best additions for their adventures and explore the galaxy in greater detail than before. From alternate Traveller creation systems and training to gas giant operations and starports, from...
This first volume of the Traveller Compendiums collates all the most popular articles that have appeared in Signs & Portents over the years, and presents them for the tabletop! Inside you will find new careers, new ships, adventures, patrons, advice on running games, new equipment, newly revealed aspects to Aslan...
This second volume of the Traveller Compendiums collates all the most popular articles that have appeared in Signs & Portents over the past year, and presents them for the tabletop! Inside you will find new careers, new ships, adventures, patrons, advice on...
Fully Updated and Revised. Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventures and begin exploring the galaxy. Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic...
Traveller is the science fiction roleplaying game of the far future. The Traveller Explorers’ Edition is an introduction to the game for newcomers that provides all of the tools you need to create adventures or even an entire campaign. Create bold scouts and intrepid scientists who travel into the unknown...
Traveller is the science fiction roleplaying game of the far future. The Traveller Merchant’s Edi-tion is an introduction to the game for newcomers that provides all of the tools you need to cre-ate adventures or even an entire campaign. Create bold exploratory traders and...
With a stunning science fiction vista facing the players, and every vital table for the Referee, the Traveller Referee's Screen Update 2024 is the perfect complement to a well-run Traveller campaign. Fully updated to the latest rules and with all the important tables and charts needed to run a game,...
Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of...
"This is Free Trader Beowulf, calling anyone...Mayday, Mayday... we are under attack... main drive is gone...turret number one not responding...Mayday...losing cabin pressure fast...calling anyone...please help...This is Free Trader Beowulf...Mayday..." Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined...
The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound severity. Rules for hunger, thirst, temperature, atmospheric and water pressure effects make the universe more realistic, not to mention more hazardous. Encounters with...
A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of...
The Sector Construction Guide jumpstarts creativity to develop sectors of the referee’s own making, with a focus on the Foreven sector, an area adjacent to the Spinward Marches. The guidelines in this set provide tools to develop a detailed sector, whether in Charted Space or in an entirely different universe,...
Travelling is about the journey, not the destination, and few things shape a voyage across Charted Space as much as a starship. However, a starship is more than a mere means of transportation; it is also a home and a companion. To captain a starship is to be the master...
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